Modeling the Interaction of Light and Materials



When we "see" an object it is because light rays are hitting the surface at that point and are being reflected into your eye. The light that hits the surface can come from several places:

In ray tracing, we treat these three cases separately even though from your eye's perspective light is light where ever it might come from. Note that each component of light (i.e red, green, and blue) are treated independently.

Local Component

The local component is modeled using 3 components:

DEMO: To experiment with these components, click Java Applet

Pixar Shutterbug Image Series