Lab 1: Introduction to Maya
IDS252: 3D Animation, Spring 2018


Due Date: Wed, Jan 24, before the beginning of class.
Evaluation Sheet (pdf)

Goals

  1. Familiarize yourself with the Maya interface.
  2. Understand how files and projects are named and organized.
  3. Understand how to turn in assignments on the shared network drive called cs-render
  4. Learn basic modeling tools in order to make a model of a temple, glass, and saltshaker.
  5. Deliverables: Three images (temple, glass, and saltshaker) placed in designated folder on cs-render. Details described below.

Summary of Resources

Mac vs PC

BOOT THE FORD 202 LAB MCHINES TO WINDOWS AND NOT iOS. The computers in Ford 202 are dual boot. If you hold down the "options" key as the computer boots up, it will give you the option of booting in either in Windows or the Mac. If you do nothing, it will boot up on Windows.
You must use the PC side because you must use Maya 2016. The iOS side has a newer version of Maya (2017) which does not work for some of what we will be doing. In addition, Maya 2017 is generally incompatible with Maya 2016.

To see the mappings of a PC keyboard on a Mac, go here.

Getting Familiar with the Maya Interface and Online Help

  1. Open up Maya 2016

  2. Learning the Interface: A quick reference of the interface may be found Online Help: Maya Interface. You want to become familiar with the terms used to refer to the different parts of the interface, e.g. Menu sets, Status line, etc.

  3. Getting Help: In Maya, go to Help → Autodesk Maya Help (F1). You will see a list of topics:

  4. Online Tutorials : In previous years, Autodesk provided a number of good, hands-on written tutorials in their Online Help. In 2016, they stopped supporting them. In this lab, we will do several the 2015 Online Tutorials (explained more below) although you should note that the interface might be slightly different. Please ask the instructor or lab assistant if you get confused. These tutorials can be found through the Maya menu Help → Maya Help (F1) and selecting Tutorials, or by going directly to Help → Tutorials. Under the Maya Tutorials, look for the heading Maya Getting Started and click on the Getting Started with Maya 2015 link. For some later tutorials you will also need the lesson files which can be downloaded under Maya 2015. However, you don't need any of them for this lab.

Maya Projects and the Maya File Structure

In this part of the lab, you will be actually working with Maya and modeling several objects: A temple, glass, and saltshaker. Before starting the modeling, you need to properly set up Maya. Most importantly, you need to create a Maya project.

Part 1: The Temple

Basic Temple
Bad! Pay attention
to camera location.

Tutorial Instuctions: Open Maya. Go to Help → Tutorials→ Maya Tutorials, scroll down and click on the link Getting Started with Maya 2015 and then go to Getting Started with Maya → Maya Basics → Introduction . Follow the directions for making the temple (lessons 1-4). In the end, you should have a model of a simple temple. Notes:

Render the Temple: Rendering means taking the scene you have created, choosing a camera (e.g. persp) and camera location, and generating an image file (png or jpg). It should look something like the Basic Temple image shown above. Directions are described here:

Part 2: NURBS Modeling

Deliverables and Evaluation

Before the beginning of class on due date listed at the top of this lab, you should have a single Maya project containing your scene files (among other things): templeFinal.mb, glassFinal.mb, and saltshakerFinal.mb. Since you may have multiple versions of each file, it is good to put the word "Final" in the name so it is perfectly clear which are the final versions. This project should be located on cs-render in the folder \IDS252Sp18\Lab1\MayaProjects\your_name.

Your three rendered images (the temple, glass, saltshaker) should be in the folder \IDS252Sp18\Lab1\FinalImages\your_name

The main goal of this lab is to familiarize yourself with the Maya interface and basic modeling tools. A link to the evaluation sheet is given at the top, under the due-date. We will complete this sheet during class on the day the assignment is due. Read through the evaluation sheet ahead of time to make sure you followed all of the directions. An important goal is for you to develop a clear understanding of how to organize your projects and files. This may seem like overkill now but very soon you will have a lot of files and if you don't organize them, you will have a complete mess.

There is a lot to get used to in this first lab. If you have ANY questions, it is important that you ask.