Course Description and Policies
IDS 352: Advanced Computer Animation Production, Spring 2010


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Course Description:

An in depth study of computer animation production that extends and expands on skills learned in IDS252. Emphasis will be on story, character development, directing, and cinematography. Additional topics include global illumination, scripting, special effects, skeletons, skinning, and kinematics. Students work as a group to produce an animated short with original music. A key component of this course is interactive work with students in music. Prerequisite: IDS252

Time:

Lecture: MWF 3:00-4:00pm in Ford 202
Optional Lab: MW 12:50-2:50pm in Ford 202 and Th 12:20-2:20pm in Ford 224.

Books

The following books are available in the bookstore:

We will also be looking at parts of The Art of Rigging, Vol 1.

Other books are available from the instructor or the library. For a listing see books

Software:

We will primarily be using
Autodesk Maya which is available on all of the machines in the lab.

Backup

It is critical that you back up your work frequently! Save multiple backups in different places as insurance. It pays to be paranoid and neurotic.

Class Time:

This is primarily be a projects-based course. There will not be significant lecturing. Class time will be spent on:

Attendance

Class time is critical for review, class critiques, and coordination of work. It is also the only time in which you are guaranteed of being able to meet with all of your team mates. If you miss class, you will be unable to participate in this process. Your absense will pose significant problems for your individual success and the success of your team.

Evaluation

There are no written exams in this course. Evaluation is primarily based on the following:

Credit Distribution

20%

attendance and participation

30%

individual labs assignments

35%

animation project - individual work

15%

animation project - final group result

Plagiarism and Cheating

If you do a search on the web, you will find a significant amount of material on Maya, including already created models and scenes. You are not to use this material. The purpose of this class is to create your own work.

In the context of this class, plagiarism is defined as representing someone else's work as your own. Cheating is defined as violating stated rules for an exam or an assignment. Plagiarized work will receive a grade of 0 as will any assignment in which cheating occurred Generally, you will be encouraged to cooperate on lab assignments. The rules and limitations of this cooperation will be defined in class. (Also see student handbook and college catalogue for more details)


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