Matt's POV Ray Images


Below are sample images in a table. Note, that this table displays the thumbnail images. Each thumbnail image is linked to a big image. Click on the small image to go to the big image.

Here is a picture of a randomly generated sphere.
Here is another picture.
Rotation and scaling and loops!
Save the forests! Save the forests! Different Camera Angle Save the forests! Different Camera Angle
Randomly Generated Forest Randomly Generated Forest Sheared and Translated Using Matrices Sin Wave made of brown balls Translated 4 times; Sheared: for every unit the object is extended in the x direction shear times a quarter in the y direction
First lathe object, a baseball bat
Same as scene 1 but from different perspective Same as scene 1 but from diff. perspective and with black light
Boring Chair Shiny Chair Bumpy Chair Chair in odd room Evil Room
Animated Person
Evil Cow
Convolution Filter First Brightened then Edge Detected
.1.1.1
.11.1
.1.1.1

-1-1-1
-18-1
-1-1-1
Image Blurred and then Inverted Blue
Postarized and THEN grayscaled picture of a truck. Vice versa leaves you with a completely black image.
Foward 1/3 rotate 90 foward 1/3 rotate -180 foward 1/3 rotate 90 Recursion Depth 1 Foward 1/3 rotate 90 foward 1/3 rotate -180 foward 1/3 rotate 90 Recursion Depth 2 Foward 1/3 rotate 90 foward 1/3 rotate -180 foward 1/3 rotate 90 Recursion Depth 5
Julia Fractal zoomed in:
-0.06667267118583982 xmin
0.8205230221751951 ymin
-.9 c_real .2 c_imag 100 iterations
Julia Fractal on a sphere encompassed by media Julia Fractal on a box with the normal also set as the Julia 4D Julia Fractal with a julia image map as its pigment Same concept but different parameters and in one of my old images from lab 6 Mandelbrot Fractal 1 Mandelbrot Fractal 2 on a plane
Sun was made using media particle emission, the rain with tiny elongated spheres placed in z coordinates closer to the camera, and the fog was a type 2