Below are sample images in a table. Note, that this table displays the thumbnail images.
Each thumbnail image is linked to a big image. Click on the small image to go to the big image.
|
Here is a picture of a randomly generated sphere.
|
|
Here is another picture.
|
|
Rotation and scaling and loops!
|
|
Save the forests!
|
|
Save the forests! Different Camera Angle
|
|
Save the forests! Different Camera Angle
|
|
Randomly Generated Forest
|
|
Randomly Generated Forest Sheared and Translated Using Matrices
|
|
Sin Wave made of brown balls
|
|
Translated 4 times; Sheared: for every unit the object is extended in the x direction shear times a quarter in the y direction
|
|
First lathe object, a baseball bat
|
|
|
|
Same as scene 1 but from different perspective
|
|
Same as scene 1 but from diff. perspective and with black light
|
|
Boring Chair
|
|
Shiny Chair
|
|
Bumpy Chair
|
|
Chair in odd room
|
|
Evil Room
|
|
Animated Person
|
|
Evil Cow
|
|
Convolution Filter First Brightened then Edge Detected
|
| Image Blurred and then Inverted Blue
|
 | Postarized and THEN grayscaled picture of a truck. Vice versa leaves you with a completely black image.
|
|
Foward 1/3 rotate 90 foward 1/3 rotate -180 foward 1/3 rotate 90 Recursion Depth 1
|
|
Foward 1/3 rotate 90 foward 1/3 rotate -180 foward 1/3 rotate 90 Recursion Depth 2
|
|
Foward 1/3 rotate 90 foward 1/3 rotate -180 foward 1/3 rotate 90 Recursion Depth 5
|
|
Julia Fractal zoomed in: -0.06667267118583982 xmin 0.8205230221751951 ymin -.9 c_real .2 c_imag 100 iterations
|
|
Julia Fractal on a sphere encompassed by media
|
|
Julia Fractal on a box with the normal also set as the Julia
|
|
4D Julia Fractal with a julia image map as its pigment
|
|
Same concept but different parameters and in one of my old images from lab 6
|
|
Mandelbrot Fractal 1
|
|
Mandelbrot Fractal 2 on a plane
|
 |
Sun was made using media particle emission, the rain with tiny elongated spheres placed in z coordinates closer to the camera, and the fog was a type 2 |